
It's at this time - and only at this time - that you should pair up your characters and let them do what they will in bed. You might also know that Fallout Shelter allows up to 200 characters in a single shelter. Chances are, you will notice that a few people from outside your shelter are coming in to join your community. OK, so now you've set up your shelter, things are going well, you have plenty of resources, and you feel confident. So, until you have your place ready to go and you feel you need another mouth to feed and shelter, don't rush two of your Dwellers into bed. And it takes several hours for the baby to become a contributor to your community. But don't forget that when you bring a baby into this world, you need to feed him or her. "Red: Your dweller is sad, cheer them up.Yes, it's an interesting concept that Fallout Shelter lets you pair up two Dwellers and watch as they conceive a child."Yellow: Your dweller is doing okay, but could be happier."."Green: Your dweller is happy, way to go!".Happiness icons are color coded, for easy reference: Assign them to the training rooms for some book worm or physical training. If they are sick, a little RadAway and/or stimpaks will increase their happiness.If they are in any other room, their happiness will raise to at least 75%. It will lift their spirits and make them happy. Give them some time with the opposite sex in the living rooms.Since the radio studio boosts Happiness in the Vault, placing high Charisma dwellers inside the radio room will increase everyone's happiness greatly.A successful rush raises happiness for everyone assigned to that room by 10%, but failing one does the exact opposite.Dwellers are happier in rooms which correspond to their highest SPECIAL stat. A lack of food, water, or power will bring down their mood. There are several ways of keeping vault dwellers happy:
